class C_OP_RenderTrails : public CBaseTrailRenderer
{
public:
    // MPropertyStartGroup = Screenspace Fading and culling
    // MPropertyFriendlyName = enable fading and clamping
    // MPropertySortPriority = 1000
    bool m_bEnableFadingAndClamping;
    // MPropertyFriendlyName = start fade dot product of normal vs view
    // MPropertySortPriority = 1000
    float32 m_flStartFadeDot;
    // MPropertyFriendlyName = end fade dot product of normal vs view
    // MPropertySortPriority = 1000
    float32 m_flEndFadeDot;
    // MPropertyStartGroup = +Trail Length
    // MPropertyFriendlyName = Anchor point source
    // MPropertyAttributeChoiceName = particlefield_vector
    // MPropertySortPriority = 800
    ParticleAttributeIndex_t m_nPrevPntSource;
    // MPropertyFriendlyName = max length
    // MPropertySortPriority = 800
    float32 m_flMaxLength;
    // MPropertyFriendlyName = min length
    // MPropertySortPriority = 800
    float32 m_flMinLength;
    // MPropertyFriendlyName = ignore delta time
    // MPropertySortPriority = 800
    bool m_bIgnoreDT;
    // MPropertyFriendlyName = constrain radius to no more than this times the length
    // MPropertySortPriority = 800
    float32 m_flConstrainRadiusToLengthRatio;
    // MPropertyFriendlyName = amount to scale trail length by
    float32 m_flLengthScale;
    // MPropertyFriendlyName = how long before a trail grows to its full length
    float32 m_flLengthFadeInTime;
    // MPropertyStartGroup = Trail Head & Tail
    // MPropertyFriendlyName = head taper scale
    // MPropertySortPriority = 800
    CPerParticleFloatInput m_flRadiusHeadTaper;
    // MPropertyFriendlyName = head color scale
    CParticleCollectionVecInput m_vecHeadColorScale;
    // MPropertyFriendlyName = head alpha scale
    CPerParticleFloatInput m_flHeadAlphaScale;
    // MPropertyFriendlyName = tail taper scale
    CPerParticleFloatInput m_flRadiusTaper;
    // MPropertyFriendlyName = tail color scale
    CParticleCollectionVecInput m_vecTailColorScale;
    // MPropertyFriendlyName = tail alpha scale
    CPerParticleFloatInput m_flTailAlphaScale;
    // MPropertyStartGroup = Trail UV Controls
    // MPropertyFriendlyName = texture UV horizontal Scale field
    // MPropertyAttributeChoiceName = particlefield_scalar
    // MPropertySortPriority = 800
    ParticleAttributeIndex_t m_nHorizCropField;
    // MPropertyFriendlyName = texture UV vertical Scale field
    // MPropertyAttributeChoiceName = particlefield_scalar
    ParticleAttributeIndex_t m_nVertCropField;
    // MPropertyFriendlyName = Trail forward shift (fraction)
    float32 m_flForwardShift;
    // MPropertyFriendlyName = Flip U or V texcoords if pitch or yaw go over PI
    bool m_bFlipUVBasedOnPitchYaw;
};

KV3 Class Defaults

{
    _class = "C_OP_RenderTrails"
    m_flOpStrength = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
    m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
    m_flOpStartFadeInTime = 0.0
    m_flOpEndFadeInTime = 0.0
    m_flOpStartFadeOutTime = 0.0
    m_flOpEndFadeOutTime = 0.0
    m_flOpFadeOscillatePeriod = 0.0
    m_bNormalizeToStopTime = false
    m_flOpTimeOffsetMin = 0.0
    m_flOpTimeOffsetMax = 0.0
    m_nOpTimeOffsetSeed = 0
    m_nOpTimeScaleSeed = 0
    m_flOpTimeScaleMin = 1.0
    m_flOpTimeScaleMax = 1.0
    m_bDisableOperator = false
    m_Notes = ""
    VisibilityInputs = 
    {
        m_flCameraBias = 0.0
        m_nCPin = -1
        m_flProxyRadius = 1.0
        m_flInputMin = 0.0
        m_flInputMax = 1.0
        m_flInputPixelVisFade = 0.25
        m_flNoPixelVisibilityFallback = 1.0
        m_flDistanceInputMin = 0.0
        m_flDistanceInputMax = 0.0
        m_flDotInputMin = 0.0
        m_flDotInputMax = 0.0
        m_bDotCPAngles = true
        m_bDotCameraAngles = false
        m_flAlphaScaleMin = 0.0
        m_flAlphaScaleMax = 1.0
        m_flRadiusScaleMin = 1.0
        m_flRadiusScaleMax = 1.0
        m_flRadiusScaleFOVBase = 0.0
        m_bRightEye = false
    }
    m_bCannotBeRefracted = true
    m_bSkipRenderingOnMobile = false
    m_flRadiusScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flAlphaScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flRollScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nAlpha2Field = 16
    m_vecColorScale = 
    {
        m_nType = "PVEC_TYPE_LITERAL_COLOR"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 255, 255, 255 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_nColorBlendType = "PARTICLE_COLOR_BLEND_MULTIPLY"
    m_nShaderType = "SPRITECARD_SHADER_BASE"
    m_strShaderOverride = ""
    m_flCenterXOffset = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flCenterYOffset = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flBumpStrength = 1.0
    m_nCropTextureOverride = "PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT"
    m_vecTexturesInput = [  ]
    m_flAnimationRate = 0.1
    m_nAnimationType = "ANIMATION_TYPE_FIXED_RATE"
    m_bAnimateInFPS = false
    m_flMotionVectorScaleU = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flMotionVectorScaleV = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSelfIllumAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDiffuseAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDiffuseClamp = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = -1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nLightingControlPoint = -1
    m_nOutputBlendMode = "PARTICLE_OUTPUT_BLEND_MODE_ALPHA"
    m_bGammaCorrectVertexColors = true
    m_bSaturateColorPreAlphaBlend = true
    m_flAddSelfAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDesaturation = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flOverbrightFactor = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nHSVShiftControlPoint = -1
    m_nFogType = "PARTICLE_FOG_GAME_DEFAULT"
    m_flFogAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bTintByFOW = false
    m_bTintByGlobalLight = false
    m_nPerParticleAlphaReference = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
    m_nPerParticleAlphaRefWindow = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
    m_nAlphaReferenceType = "PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA"
    m_flAlphaReferenceSoftness = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSourceAlphaValueToMapToZero = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSourceAlphaValueToMapToOne = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bRefract = false
    m_bRefractSolid = false
    m_bRefract2Passes = false
    m_flRefractAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nRefractBlurRadius = 0
    m_nRefractBlurType = "BLURFILTER_GAUSSIAN"
    m_bOnlyRenderInEffectsBloomPass = false
    m_bOnlyRenderInEffectsWaterPass = false
    m_bUseMixedResolutionRendering = false
    m_bOnlyRenderInEffecsGameOverlay = false
    m_stencilTestID = ""
    m_bStencilTestExclude = false
    m_stencilWriteID = ""
    m_bWriteStencilOnDepthPass = true
    m_bWriteStencilOnDepthFail = false
    m_bReverseZBuffering = false
    m_bDisableZBuffering = false
    m_nFeatheringMode = "PARTICLE_DEPTH_FEATHERING_OFF"
    m_flFeatheringMinDist = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringMaxDist = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 15.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringFilter = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringDepthMapFilter = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDepthBias = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nSortMethod = "PARTICLE_SORTING_NEAREST"
    m_bBlendFramesSeq0 = true
    m_bMaxLuminanceBlendingSequence0 = false
    m_nOrientationType = "PARTICLE_ORIENTATION_SCREEN_ALIGNED"
    m_nOrientationControlPoint = -1
    m_flMinSize = 0.0
    m_flMaxSize = 2000.0
    m_flStartFadeSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1000.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flEndFadeSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 2000.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bClampV = false
    m_bEnableFadingAndClamping = false
    m_flStartFadeDot = 1.0
    m_flEndFadeDot = 2.0
    m_nPrevPntSource = 2
    m_flMaxLength = 2000.0
    m_flMinLength = 0.0
    m_bIgnoreDT = false
    m_flConstrainRadiusToLengthRatio = 1.0
    m_flLengthScale = 1.0
    m_flLengthFadeInTime = 0.0
    m_flRadiusHeadTaper = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_vecHeadColorScale = 
    {
        m_nType = "PVEC_TYPE_LITERAL_COLOR"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 255, 255, 255 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_flHeadAlphaScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flRadiusTaper = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_vecTailColorScale = 
    {
        m_nType = "PVEC_TYPE_LITERAL_COLOR"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 255, 255, 255 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_flTailAlphaScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nHorizCropField = 19
    m_nVertCropField = 19
    m_flForwardShift = 0.0
    m_bFlipUVBasedOnPitchYaw = false
}