class C_OP_OscillateScalar : public CParticleFunctionOperator
{
public:
    // MPropertyFriendlyName = oscillation rate min
    float32 m_RateMin;
    // MPropertyFriendlyName = oscillation rate max
    float32 m_RateMax;
    // MPropertyFriendlyName = oscillation frequency min
    float32 m_FrequencyMin;
    // MPropertyFriendlyName = oscillation frequency max
    float32 m_FrequencyMax;
    // MPropertyFriendlyName = oscillation field
    // MPropertyAttributeChoiceName = particlefield_scalar
    ParticleAttributeIndex_t m_nField;
    // MPropertyFriendlyName = proportional 0/1
    bool m_bProportional;
    // MPropertyFriendlyName = start/end proportional
    bool m_bProportionalOp;
    // MPropertyFriendlyName = start time min
    float32 m_flStartTime_min;
    // MPropertyFriendlyName = start time max
    float32 m_flStartTime_max;
    // MPropertyFriendlyName = end time min
    float32 m_flEndTime_min;
    // MPropertyFriendlyName = end time max
    float32 m_flEndTime_max;
    // MPropertyFriendlyName = oscillation multiplier
    float32 m_flOscMult;
    // MPropertyFriendlyName = oscillation start phase
    float32 m_flOscAdd;
};

KV3 Class Defaults

{
    _class = "C_OP_OscillateScalar"
    m_flOpStrength = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
    m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
    m_flOpStartFadeInTime = 0.0
    m_flOpEndFadeInTime = 0.0
    m_flOpStartFadeOutTime = 0.0
    m_flOpEndFadeOutTime = 0.0
    m_flOpFadeOscillatePeriod = 0.0
    m_bNormalizeToStopTime = false
    m_flOpTimeOffsetMin = 0.0
    m_flOpTimeOffsetMax = 0.0
    m_nOpTimeOffsetSeed = 0
    m_nOpTimeScaleSeed = 0
    m_flOpTimeScaleMin = 1.0
    m_flOpTimeScaleMax = 1.0
    m_bDisableOperator = false
    m_Notes = ""
    m_RateMin = 0.0
    m_RateMax = 0.0
    m_FrequencyMin = 1.0
    m_FrequencyMax = 1.0
    m_nField = 7
    m_bProportional = true
    m_bProportionalOp = true
    m_flStartTime_min = 0.0
    m_flStartTime_max = 0.0
    m_flEndTime_min = 1.0
    m_flEndTime_max = 1.0
    m_flOscMult = 2.0
    m_flOscAdd = 0.5
}