class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer
{
public:
// MPropertyFriendlyName = $SFXColorWarpAmount
float32 m_flSFXColorWarpAmount;
// MPropertyFriendlyName = $SFXNormalAmount
float32 m_flSFXNormalAmount;
// MPropertyFriendlyName = $SFXMetalnessAmount
float32 m_flSFXMetalnessAmount;
// MPropertyFriendlyName = $SFXRoughnessAmount
float32 m_flSFXRoughnessAmount;
// MPropertyFriendlyName = $SFXSelfIllumAmount
float32 m_flSFXSelfIllumAmount;
// MPropertyFriendlyName = $SFXTextureScale
float32 m_flSFXSScale;
// MPropertyFriendlyName = $SFXTextureScrollX
float32 m_flSFXSScrollX;
// MPropertyFriendlyName = $SFXTextureScrollY
float32 m_flSFXSScrollY;
// MPropertyFriendlyName = $SFXTextureScrollZ
float32 m_flSFXSScrollZ;
// MPropertyFriendlyName = $SFXTextureOffsetX
float32 m_flSFXSOffsetX;
// MPropertyFriendlyName = $SFXTextureOffsetY
float32 m_flSFXSOffsetY;
// MPropertyFriendlyName = $SFXTextureOffsetZ
float32 m_flSFXSOffsetZ;
// MPropertyFriendlyName = D_DETAIL
DetailCombo_t m_nDetailCombo;
// MPropertyFriendlyName = $SFXDetailAmount
float32 m_flSFXSDetailAmount;
// MPropertyFriendlyName = $SFXDetailTextureScale
float32 m_flSFXSDetailScale;
// MPropertyFriendlyName = $SFXDetailTextureScrollX
float32 m_flSFXSDetailScrollX;
// MPropertyFriendlyName = $SFXDetailTextureScrollY
float32 m_flSFXSDetailScrollY;
// MPropertyFriendlyName = $SFXDetailTextureScrollZ
float32 m_flSFXSDetailScrollZ;
// MPropertyFriendlyName = $SFXUseModelUVs
float32 m_flSFXSUseModelUVs;
};
KV3 Class Defaults
{
_class = "C_INIT_StatusEffectCitadel"
m_flOpStrength =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
m_flOpStartFadeInTime = 0.0
m_flOpEndFadeInTime = 0.0
m_flOpStartFadeOutTime = 0.0
m_flOpEndFadeOutTime = 0.0
m_flOpFadeOscillatePeriod = 0.0
m_bNormalizeToStopTime = false
m_flOpTimeOffsetMin = 0.0
m_flOpTimeOffsetMax = 0.0
m_nOpTimeOffsetSeed = 0
m_nOpTimeScaleSeed = 0
m_flOpTimeScaleMin = 1.0
m_flOpTimeScaleMax = 1.0
m_bDisableOperator = false
m_Notes = ""
m_nAssociatedEmitterIndex = -1
m_flSFXColorWarpAmount = 0.0
m_flSFXNormalAmount = 0.0
m_flSFXMetalnessAmount = 0.0
m_flSFXRoughnessAmount = 0.0
m_flSFXSelfIllumAmount = 0.0
m_flSFXSScale = 1.0
m_flSFXSScrollX = 0.0
m_flSFXSScrollY = 0.0
m_flSFXSScrollZ = 0.0
m_flSFXSOffsetX = 0.0
m_flSFXSOffsetY = 0.0
m_flSFXSOffsetZ = 0.0
m_nDetailCombo = "DETAIL_COMBO_OFF"
m_flSFXSDetailAmount = 0.0
m_flSFXSDetailScale = 1.0
m_flSFXSDetailScrollX = 0.0
m_flSFXSDetailScrollY = 0.0
m_flSFXSDetailScrollZ = 0.0
m_flSFXSUseModelUVs = 0.0
}