class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer
{
public:
// MPropertyFriendlyName = snapshot control point number
int32 m_nSnapshotControlPointNumber;
// MPropertyFriendlyName = control point number
int32 m_nControlPointNumber;
// MPropertyFriendlyName = random order
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_INCREMENT
bool m_bRandom;
// MPropertyFriendlyName = random seed
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_INCREMENT
int32 m_nRandomSeed;
// MPropertyFriendlyName = prepare for rigid lock
bool m_bRigid;
// MPropertyFriendlyName = set normal
bool m_bSetNormal;
// MPropertyFriendlyName = normal velocity ignore delta time
bool m_bIgnoreDt;
// MPropertyFriendlyName = normal velocity min
float32 m_flMinNormalVelocity;
// MPropertyFriendlyName = normal velocity max
float32 m_flMaxNormalVelocity;
// MPropertyFriendlyName = Snapshot Read Type
SnapshotIndexType_t m_nIndexType;
// MPropertyFriendlyName = Snapshot Index
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_DIRECT
CPerParticleFloatInput m_flReadIndex;
// MPropertyFriendlyName = particle increment amount
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_INCREMENT
float32 m_flIncrement;
// MPropertyFriendlyName = Full Loop Increment Amount
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_INCREMENT
int32 m_nFullLoopIncrement;
// MPropertyFriendlyName = Snapshot start point
// MPropertySuppressExpr = m_nIndexType != SNAPSHOT_INDEX_INCREMENT
int32 m_nSnapShotStartPoint;
// MPropertyFriendlyName = inherited bone velocity
float32 m_flBoneVelocity;
// MPropertyFriendlyName = max inherited bone velocity
float32 m_flBoneVelocityMax;
// MPropertyFriendlyName = Set Color
bool m_bCopyColor;
// MPropertyFriendlyName = Set Alpha
bool m_bCopyAlpha;
// MPropertyFriendlyName = Set Radius
bool m_bSetRadius;
};
KV3 Class Defaults
{
_class = "C_INIT_InitSkinnedPositionFromCPSnapshot"
m_flOpStrength =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
m_flOpStartFadeInTime = 0.0
m_flOpEndFadeInTime = 0.0
m_flOpStartFadeOutTime = 0.0
m_flOpEndFadeOutTime = 0.0
m_flOpFadeOscillatePeriod = 0.0
m_bNormalizeToStopTime = false
m_flOpTimeOffsetMin = 0.0
m_flOpTimeOffsetMax = 0.0
m_nOpTimeOffsetSeed = 0
m_nOpTimeScaleSeed = 0
m_flOpTimeScaleMin = 1.0
m_flOpTimeScaleMax = 1.0
m_bDisableOperator = false
m_Notes = ""
m_nAssociatedEmitterIndex = -1
m_nSnapshotControlPointNumber = 1
m_nControlPointNumber = 0
m_bRandom = false
m_nRandomSeed = 0
m_bRigid = false
m_bSetNormal = false
m_bIgnoreDt = false
m_flMinNormalVelocity = 0.0
m_flMaxNormalVelocity = 0.0
m_nIndexType = "SNAPSHOT_INDEX_INCREMENT"
m_flReadIndex =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flIncrement = 1.0
m_nFullLoopIncrement = 0
m_nSnapShotStartPoint = 0
m_flBoneVelocity = 0.0
m_flBoneVelocityMax = 0.0
m_bCopyColor = false
m_bCopyAlpha = false
m_bSetRadius = false
}