enum class AnimationType_ t : uint32
{
// MPropertyFriendlyName = Fixed Rate
ANIMATION_ TYPE_ FIXED_ RATE = 0,
// MPropertyFriendlyName = Fit Lifetime
ANIMATION_ TYPE_ FIT_ LIFETIME = 1,
// MPropertyFriendlyName = Set Frames Manually
ANIMATION_ TYPE_ MANUAL_ FRAMES = 2,
};