enum class AnimationType_t : uint32
{
    // MPropertyFriendlyName = Fixed Rate
    ANIMATION_TYPE_FIXED_RATE = 0,
    // MPropertyFriendlyName = Fit Lifetime
    ANIMATION_TYPE_FIT_LIFETIME = 1,
    // MPropertyFriendlyName = Set Frames Manually
    ANIMATION_TYPE_MANUAL_FRAMES = 2,
};