class VPhysXConstraint2_t
{
public:
uint32 m_nFlags;
uint16 m_nParent;
uint16 m_nChild;
VPhysXConstraintParams_t m_params;
};
KV3 Class Defaults
{
m_nFlags = 0
m_nParent = 0
m_nChild = 0
m_params =
{
m_nType = 0
m_nTranslateMotion = 0
m_nRotateMotion = 0
m_nFlags = 0
m_anchor =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
]
m_axes =
[
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
m_maxForce = 0.0
m_maxTorque = 0.0
m_linearLimitValue = 0.0
m_linearLimitRestitution = 0.0
m_linearLimitSpring = 0.0
m_linearLimitDamping = 0.0
m_twistLowLimitValue = 0.0
m_twistLowLimitRestitution = 0.0
m_twistLowLimitSpring = 0.0
m_twistLowLimitDamping = 0.0
m_twistHighLimitValue = 0.0
m_twistHighLimitRestitution = 0.0
m_twistHighLimitSpring = 0.0
m_twistHighLimitDamping = 0.0
m_swing1LimitValue = 0.0
m_swing1LimitRestitution = 0.0
m_swing1LimitSpring = 0.0
m_swing1LimitDamping = 0.0
m_swing2LimitValue = 0.0
m_swing2LimitRestitution = 0.0
m_swing2LimitSpring = 0.0
m_swing2LimitDamping = 0.0
m_goalPosition = [ 0.0, 0.0, 0.0 ]
m_goalOrientation = [ 0.0, 0.0, 0.0, 0.0 ]
m_goalAngularVelocity = [ 0.0, 0.0, 0.0 ]
m_driveSpringX = 0.0
m_driveSpringY = 0.0
m_driveSpringZ = 0.0
m_driveDampingX = 0.0
m_driveDampingY = 0.0
m_driveDampingZ = 0.0
m_driveSpringTwist = 0.0
m_driveSpringSwing = 0.0
m_driveSpringSlerp = 0.0
m_driveDampingTwist = 0.0
m_driveDampingSwing = 0.0
m_driveDampingSlerp = 0.0
m_solverIterationCount = 0
m_projectionLinearTolerance = 0.0
m_projectionAngularTolerance = 0.0
}
}