class VPhysXBodyPart_t
{
public:
uint32 m_nFlags;
float32 m_flMass;
VPhysics2ShapeDef_t m_rnShape;
uint16 m_nCollisionAttributeIndex;
uint16 m_nReserved;
float32 m_flInertiaScale;
float32 m_flLinearDamping;
float32 m_flAngularDamping;
float32 m_flLinearDrag;
float32 m_flAngularDrag;
bool m_bOverrideMassCenter;
Vector m_vMassCenterOverride;
};
KV3 Class Defaults
{
m_nFlags = 0
m_flMass = 0.0
m_rnShape =
{
m_spheres = [ ]
m_capsules = [ ]
m_hulls = [ ]
m_meshes = [ ]
m_CollisionAttributeIndices = [ ]
}
m_nCollisionAttributeIndex = 0
m_nReserved = 0
m_flInertiaScale = 0.0
m_flLinearDamping = 0.0
m_flAngularDamping = 0.0
m_flLinearDrag = 1.0
m_flAngularDrag = 1.0
m_bOverrideMassCenter = false
m_vMassCenterOverride = [ 0.0, 0.0, 0.0 ]
}