class VPhysXBodyPart_t
{
public:
    uint32 m_nFlags;
    float32 m_flMass;
    VPhysics2ShapeDef_t m_rnShape;
    uint16 m_nCollisionAttributeIndex;
    uint16 m_nReserved;
    float32 m_flInertiaScale;
    float32 m_flLinearDamping;
    float32 m_flAngularDamping;
    float32 m_flLinearDrag;
    float32 m_flAngularDrag;
    bool m_bOverrideMassCenter;
    Vector m_vMassCenterOverride;
};

KV3 Class Defaults

{
    m_nFlags = 0
    m_flMass = 0.0
    m_rnShape = 
    {
        m_spheres = [  ]
        m_capsules = [  ]
        m_hulls = [  ]
        m_meshes = [  ]
        m_CollisionAttributeIndices = [  ]
    }
    m_nCollisionAttributeIndex = 0
    m_nReserved = 0
    m_flInertiaScale = 0.0
    m_flLinearDamping = 0.0
    m_flAngularDamping = 0.0
    m_flLinearDrag = 1.0
    m_flAngularDrag = 1.0
    m_bOverrideMassCenter = false
    m_vMassCenterOverride = [ 0.0, 0.0, 0.0 ]
}