class PhysShapeMarkup_t
{
public:
    int32 m_nBodyInAggregate;
    int32 m_nShapeInBody;
    CGlobalSymbol m_sHitGroup;
};

KV3 Class Defaults

{
    m_nBodyInAggregate = -1
    m_nShapeInBody = -1
    m_sHitGroup = "HITGROUP_INVALID"
}