class ModelSkeletonData_t
{
public:
    CUtlVector<CUtlString> m_boneName;
    CUtlVector<int16> m_nParent;
    CUtlVector<float32> m_boneSphere;
    CUtlVector<uint32> m_nFlag;
    CUtlVector<Vector> m_bonePosParent;
    CUtlVector<QuaternionStorage> m_boneRotParent;
    CUtlVector<float32> m_boneScaleParent;
};

KV3 Class Defaults

{
    m_boneName = [  ]
    m_nParent = [  ]
    m_boneSphere = [  ]
    m_nFlag = [  ]
    m_bonePosParent = [  ]
    m_boneRotParent = [  ]
    m_boneScaleParent = [  ]
}