class ModelSkeletonData_ t
{
public:
CUtlVector<CUtlString> m_ boneName;
CUtlVector<int16> m_ nParent;
CUtlVector<float32> m_ boneSphere;
CUtlVector<uint32> m_ nFlag;
CUtlVector<Vector> m_ bonePosParent;
CUtlVector<QuaternionStorage> m_ boneRotParent;
CUtlVector<float32> m_ boneScaleParent;
};KV3 Class Defaults
{
m_ boneName = [ ]
m_ nParent = [ ]
m_ boneSphere = [ ]
m_ nFlag = [ ]
m_ bonePosParent = [ ]
m_ boneRotParent = [ ]
m_ boneScaleParent = [ ]
}