class ModelBoneFlexDriverControl_ t
{
public:
ModelBoneFlexComponent_ t m_ nBoneComponent;
CUtlString m_ flexController;
uint32 m_ flexControllerToken;
float32 m_ flMin;
float32 m_ flMax;
};KV3 Class Defaults
{
m_ nBoneComponent = "MODEL_ BONE_ FLEX_ TX"
m_ flexController = ""
m_ flexControllerToken = 0
m_ flMin = 0.0
m_ flMax = 0.0
}