enum class MeshDrawPrimitiveFlags_t : uint32
{
MESH_DRAW_FLAGS_NONE = 0,
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 1, // (1 << 0)
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 2, // (1 << 1)
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 8, // (1 << 3)
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 16, // (1 << 4)
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 32, // (1 << 5)
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 64, // (1 << 6)
MESH_DRAW_FLAGS_DRAW_LAST = 128, // (1 << 7)
};