class DynamicMeshDeformParams_t
{
public:
float32 m_flTensionCompressScale;
float32 m_flTensionStretchScale;
bool m_bRecomputeSmoothNormalsAfterAnimation;
bool m_bComputeDynamicMeshTensionAfterAnimation;
bool m_bSmoothNormalsAcrossUvSeams;
bool m_bEnableEyeBulgeDeformation;
};
KV3 Class Defaults
{
m_flTensionCompressScale = 0.0
m_flTensionStretchScale = 0.0
m_bRecomputeSmoothNormalsAfterAnimation = false
m_bComputeDynamicMeshTensionAfterAnimation = false
m_bSmoothNormalsAcrossUvSeams = false
m_bEnableEyeBulgeDeformation = false
}