class DynamicMeshDeformParams_t
{
public:
    float32 m_flTensionCompressScale;
    float32 m_flTensionStretchScale;
    bool m_bRecomputeSmoothNormalsAfterAnimation;
    bool m_bComputeDynamicMeshTensionAfterAnimation;
    bool m_bSmoothNormalsAcrossUvSeams;
    bool m_bEnableEyeBulgeDeformation;
};

KV3 Class Defaults

{
    m_flTensionCompressScale = 0.0
    m_flTensionStretchScale = 0.0
    m_bRecomputeSmoothNormalsAfterAnimation = false
    m_bComputeDynamicMeshTensionAfterAnimation = false
    m_bSmoothNormalsAcrossUvSeams = false
    m_bEnableEyeBulgeDeformation = false
}