class CTwistConstraint : public CBaseConstraint
{
public:
    bool m_bInverse;
    Quaternion m_qParentBindRotation;
    Quaternion m_qChildBindRotation;
};

KV3 Class Defaults

{
    _class = "CTwistConstraint"
    m_name = ""
    m_vUpVector = [ 0.0, 0.0, 0.0 ]
    m_slaves = [  ]
    m_targets = [  ]
    m_bInverse = false
    m_qParentBindRotation = [ 0.0, 0.0, 0.0, 1.0 ]
    m_qChildBindRotation = [ 0.0, 0.0, 0.0, 1.0 ]
}