class CPhysSurfacePropertiesVehicle
{
public:
    // MKV3TransferName = wheeldrag
    float32 m_wheelDrag;
    // MKV3TransferName = wheelfrictionscale
    float32 m_wheelFrictionScale;
};

KV3 Class Defaults

{
    wheeldrag = 0.0
    wheelfrictionscale = 1.0
}