class CPhysSurfacePropertiesSoundNames
{
public:
// MKV3TransferName = impactsoft
CUtlString m_impactSoft;
// MKV3TransferName = impacthard
CUtlString m_impactHard;
// MKV3TransferName = scrapesmooth
CUtlString m_scrapeSmooth;
// MKV3TransferName = scraperough
CUtlString m_scrapeRough;
// MKV3TransferName = bulletimpact
CUtlString m_bulletImpact;
// MKV3TransferName = rolling
CUtlString m_rolling;
// MKV3TransferName = break
CUtlString m_break;
// MKV3TransferName = strain
CUtlString m_strain;
// MKV3TransferName = meleeimpact
CUtlString m_meleeImpact;
// MKV3TransferName = pushoff
CUtlString m_pushOff;
// MKV3TransferName = skidstop
CUtlString m_skidStop;
// MKV3TransferName = resonant
CUtlString m_resonant;
};
KV3 Class Defaults
{
impactsoft = ""
impacthard = ""
scrapesmooth = ""
scraperough = ""
bulletimpact = ""
rolling = ""
break = ""
strain = ""
meleeimpact = ""
pushoff = ""
skidstop = ""
resonant = ""
}