class CPhysSurfacePropertiesSoundNames
{
public:
    // MKV3TransferName = impactsoft
    CUtlString m_impactSoft;
    // MKV3TransferName = impacthard
    CUtlString m_impactHard;
    // MKV3TransferName = scrapesmooth
    CUtlString m_scrapeSmooth;
    // MKV3TransferName = scraperough
    CUtlString m_scrapeRough;
    // MKV3TransferName = bulletimpact
    CUtlString m_bulletImpact;
    // MKV3TransferName = rolling
    CUtlString m_rolling;
    // MKV3TransferName = break
    CUtlString m_break;
    // MKV3TransferName = strain
    CUtlString m_strain;
    // MKV3TransferName = meleeimpact
    CUtlString m_meleeImpact;
    // MKV3TransferName = pushoff
    CUtlString m_pushOff;
    // MKV3TransferName = skidstop
    CUtlString m_skidStop;
    // MKV3TransferName = resonant
    CUtlString m_resonant;
};

KV3 Class Defaults

{
    impactsoft = ""
    impacthard = ""
    scrapesmooth = ""
    scraperough = ""
    bulletimpact = ""
    rolling = ""
    break = ""
    strain = ""
    meleeimpact = ""
    pushoff = ""
    skidstop = ""
    resonant = ""
}