class CMorphBundleData
{
public:
    float32 m_flULeftSrc;
    float32 m_flVTopSrc;
    CUtlVector<float32> m_offsets;
    CUtlVector<float32> m_ranges;
};

KV3 Class Defaults

{
    m_flULeftSrc = 0.0
    m_flVTopSrc = 0.0
    m_offsets = [  ]
    m_ranges = [  ]
}