class CFootTrajectory
{
void* _ _ vftable;
public:
Vector m_ vOffset;
float32 m_ flRotationOffset;
float32 m_ flProgression;
};KV3 Class Defaults
{
m_ vOffset = [ 0.0, 0.0, 0.0 ]
m_ flRotationOffset = 0.0
m_ flProgression = 0.0
}