class CFootMotion
{
public:
CUtlVector<CFootStride> m_ strides;
CUtlString m_ name;
bool m_ bAdditive;
};KV3 Class Defaults
{
m_ strides = [ ]
m_ name = ""
m_ bAdditive = false
}class CFootMotion
{
public:
CUtlVector<CFootStride> m_ strides;
CUtlString m_ name;
bool m_ bAdditive;
};{
m_ strides = [ ]
m_ name = ""
m_ bAdditive = false
}