class CFootCycleDefinition
{
public:
Vector m_vStancePositionMS;
Vector m_vMidpointPositionMS;
float32 m_flStanceDirectionMS;
Vector m_vToStrideStartPos;
CAnimCycle m_stanceCycle;
CFootCycle m_footLiftCycle;
CFootCycle m_footOffCycle;
CFootCycle m_footStrikeCycle;
CFootCycle m_footLandCycle;
};
KV3 Class Defaults
{
m_vStancePositionMS = [ 0.0, 0.0, 0.0 ]
m_vMidpointPositionMS = [ 0.0, 0.0, 0.0 ]
m_flStanceDirectionMS = 0.0
m_vToStrideStartPos = [ 0.0, 0.0, 0.0 ]
m_stanceCycle =
{
m_flCycle = 0.0
}
m_footLiftCycle =
{
m_flCycle = 0.0
}
m_footOffCycle =
{
m_flCycle = 0.0
}
m_footStrikeCycle =
{
m_flCycle = 0.0
}
m_footLandCycle =
{
m_flCycle = 0.0
}
}