class CConstraintTarget
{
uint8 pad_ 0000[32];
public:
Quaternion m_ qOffset;
Vector m_ vOffset;
uint32 m_ nBoneHash;
CUtlString m_ sName;
float32 m_ flWeight;
private:
uint8 pad_ 004C[13];
public:
bool m_ bIsAttachment;
};KV3 Class Defaults
{
m_ qOffset = [ 0.0, 0.0, 0.0, 1.0 ]
m_ vOffset = [ 0.0, 0.0, 0.0 ]
m_ nBoneHash = 0
m_ sName = ""
m_ flWeight = 0.0
m_ bIsAttachment = false
}