class CConstraintSlave
{
public:
    Quaternion m_qBaseOrientation;
    Vector m_vBasePosition;
    uint32 m_nBoneHash;
    float32 m_flWeight;
    CUtlString m_sName;
private:
    uint8 pad_0030[32];
};

KV3 Class Defaults

{
    m_qBaseOrientation = [ 0.0, 0.0, 0.0, 1.0 ]
    m_vBasePosition = [ 0.0, 0.0, 0.0 ]
    m_nBoneHash = 0
    m_flWeight = 0.0
    m_sName = ""
}