class CBoneConstraintDotToMorph : public CBoneConstraintBase
{
public:
    CUtlString m_sBoneName;
    CUtlString m_sTargetBoneName;
    CUtlString m_sMorphChannelName;
    float32 m_flRemap[4];
private:
    uint8 pad_0048[16];
};

KV3 Class Defaults

{
    _class = "CBoneConstraintDotToMorph"
    m_sBoneName = ""
    m_sTargetBoneName = ""
    m_sMorphChannelName = ""
    m_flRemap = [ 0.0, 180.0, 0.0, 1.0 ]
}