class CAimConstraint : public CBaseConstraint
{
public:
    Quaternion m_qAimOffset;
    uint32 m_nUpType;
};

KV3 Class Defaults

{
    _class = "CAimConstraint"
    m_name = ""
    m_vUpVector = [ 0.0, 0.0, 0.0 ]
    m_slaves = [  ]
    m_targets = [  ]
    m_qAimOffset = [ 0.0, 0.0, 0.0, 1.0 ]
    m_nUpType = 0
}