class PostProcessingVignetteParameters_ t
{
public:
float32 m_ flVignetteStrength;
Vector2D m_ vCenter;
float32 m_ flRadius;
float32 m_ flRoundness;
float32 m_ flFeather;
Vector m_ vColorTint;
};KV3 Class Defaults
{
m_ flVignetteStrength = 0.0
m_ vCenter = [ 0.0, 0.0 ]
m_ flRadius = 0.5
m_ flRoundness = 1.0
m_ flFeather = 0.5
m_ vColorTint = [ 1.0, 1.0, 1.0 ]
}