class PostProcessingVignetteParameters_t
{
public:
    float32 m_flVignetteStrength;
    Vector2D m_vCenter;
    float32 m_flRadius;
    float32 m_flRoundness;
    float32 m_flFeather;
    Vector m_vColorTint;
};

KV3 Class Defaults

{
    m_flVignetteStrength = 0.0
    m_vCenter = [ 0.0, 0.0 ]
    m_flRadius = 0.5
    m_flRoundness = 1.0
    m_flFeather = 0.5
    m_vColorTint = [ 1.0, 1.0, 1.0 ]
}