class PostProcessingTonemapParameters_t
{
public:
float32 m_flExposureBias;
float32 m_flShoulderStrength;
float32 m_flLinearStrength;
float32 m_flLinearAngle;
float32 m_flToeStrength;
float32 m_flToeNum;
float32 m_flToeDenom;
float32 m_flWhitePoint;
float32 m_flLuminanceSource;
float32 m_flExposureBiasShadows;
float32 m_flExposureBiasHighlights;
float32 m_flMinShadowLum;
float32 m_flMaxShadowLum;
float32 m_flMinHighlightLum;
float32 m_flMaxHighlightLum;
};
KV3 Class Defaults
{
m_flExposureBias = 0.0
m_flShoulderStrength = 0.0
m_flLinearStrength = 0.0
m_flLinearAngle = 0.0
m_flToeStrength = 0.0
m_flToeNum = 0.0
m_flToeDenom = 0.0
m_flWhitePoint = 0.0
m_flLuminanceSource = 0.0
m_flExposureBiasShadows = 0.0
m_flExposureBiasHighlights = 0.0
m_flMinShadowLum = 0.0
m_flMaxShadowLum = 0.0
m_flMinHighlightLum = 0.0
m_flMaxHighlightLum = 0.0
}