class PostProcessingTonemapParameters_t
{
public:
    float32 m_flExposureBias;
    float32 m_flShoulderStrength;
    float32 m_flLinearStrength;
    float32 m_flLinearAngle;
    float32 m_flToeStrength;
    float32 m_flToeNum;
    float32 m_flToeDenom;
    float32 m_flWhitePoint;
    float32 m_flLuminanceSource;
    float32 m_flExposureBiasShadows;
    float32 m_flExposureBiasHighlights;
    float32 m_flMinShadowLum;
    float32 m_flMaxShadowLum;
    float32 m_flMinHighlightLum;
    float32 m_flMaxHighlightLum;
};

KV3 Class Defaults

{
    m_flExposureBias = 0.0
    m_flShoulderStrength = 0.0
    m_flLinearStrength = 0.0
    m_flLinearAngle = 0.0
    m_flToeStrength = 0.0
    m_flToeNum = 0.0
    m_flToeDenom = 0.0
    m_flWhitePoint = 0.0
    m_flLuminanceSource = 0.0
    m_flExposureBiasShadows = 0.0
    m_flExposureBiasHighlights = 0.0
    m_flMinShadowLum = 0.0
    m_flMaxShadowLum = 0.0
    m_flMinHighlightLum = 0.0
    m_flMaxHighlightLum = 0.0
}