class PostProcessingBloomParameters_t
{
public:
BloomBlendMode_t m_blendMode;
float32 m_flBloomStrength;
float32 m_flScreenBloomStrength;
float32 m_flBlurBloomStrength;
float32 m_flBloomThreshold;
float32 m_flBloomThresholdWidth;
float32 m_flSkyboxBloomStrength;
float32 m_flBloomStartValue;
float32 m_flComputeBloomStrength;
float32 m_flComputeBloomThreshold;
float32 m_flComputeBloomRadius;
float32 m_flComputeBloomEffectsScale;
float32 m_flComputeBloomLensDirtStrength;
float32 m_flComputeBloomLensDirtBlackLevel;
float32 m_flBlurWeight[5];
Vector m_vBlurTint[5];
};
KV3 Class Defaults
{
m_blendMode = "BLOOM_BLEND_ADD"
m_flBloomStrength = 2.0
m_flScreenBloomStrength = 1.0
m_flBlurBloomStrength = 1.0
m_flBloomThreshold = 0.0
m_flBloomThresholdWidth = 1.0
m_flSkyboxBloomStrength = 1.0
m_flBloomStartValue = 1.0
m_flComputeBloomStrength = 0.03
m_flComputeBloomThreshold = 1.0
m_flComputeBloomRadius = 0.6
m_flComputeBloomEffectsScale = 1.0
m_flComputeBloomLensDirtStrength = 0.0
m_flComputeBloomLensDirtBlackLevel = 0.1
m_flBlurWeight =
[
0.2, 0.2, 0.2, 0.2,
0.2,
]
m_vBlurTint =
[
[ 1.0, 1.0, 1.0 ],
[ 1.0, 1.0, 1.0 ],
[ 1.0, 1.0, 1.0 ],
[ 1.0, 1.0, 1.0 ],
[ 1.0, 1.0, 1.0 ],
]
}