class PostProcessingBloomParameters_t
{
public:
    BloomBlendMode_t m_blendMode;
    float32 m_flBloomStrength;
    float32 m_flScreenBloomStrength;
    float32 m_flBlurBloomStrength;
    float32 m_flBloomThreshold;
    float32 m_flBloomThresholdWidth;
    float32 m_flSkyboxBloomStrength;
    float32 m_flBloomStartValue;
    float32 m_flComputeBloomStrength;
    float32 m_flComputeBloomThreshold;
    float32 m_flComputeBloomRadius;
    float32 m_flComputeBloomEffectsScale;
    float32 m_flComputeBloomLensDirtStrength;
    float32 m_flComputeBloomLensDirtBlackLevel;
    float32 m_flBlurWeight[5];
    Vector m_vBlurTint[5];
};

KV3 Class Defaults

{
    m_blendMode = "BLOOM_BLEND_ADD"
    m_flBloomStrength = 2.0
    m_flScreenBloomStrength = 1.0
    m_flBlurBloomStrength = 1.0
    m_flBloomThreshold = 0.0
    m_flBloomThresholdWidth = 1.0
    m_flSkyboxBloomStrength = 1.0
    m_flBloomStartValue = 1.0
    m_flComputeBloomStrength = 0.03
    m_flComputeBloomThreshold = 1.0
    m_flComputeBloomRadius = 0.6
    m_flComputeBloomEffectsScale = 1.0
    m_flComputeBloomLensDirtStrength = 0.0
    m_flComputeBloomLensDirtBlackLevel = 0.1
    m_flBlurWeight = 
    [
        0.2, 0.2, 0.2, 0.2,
        0.2,
    ]
    m_vBlurTint = 
    [
        [ 1.0, 1.0, 1.0 ],
        [ 1.0, 1.0, 1.0 ],
        [ 1.0, 1.0, 1.0 ],
        [ 1.0, 1.0, 1.0 ],
        [ 1.0, 1.0, 1.0 ],
    ]
}