enum class EntityDormancyType_ t : uint32
{
ENTITY_ NOT_ DORMANT = 0,
ENTITY_ DORMANT = 1,
ENTITY_ SUSPENDED = 2,
};enum class EntityDormancyType_ t : uint32
{
ENTITY_ NOT_ DORMANT = 0,
ENTITY_ DORMANT = 1,
ENTITY_ SUSPENDED = 2,
};