// MNetworkVarNames = GameTime_ t m_ tTriggerTime
// MNetworkVarNames = EPlayOfTheGameReplayTrigger m_ eType
// MNetworkVarNames = CPlayerSlot m_ nTarget
class PlayOfTheGameTrigger_ t
{
void* _ _ vftable;
uint8 pad_ 0008[40];
public:
// MNetworkEnable
GameTime_ t m_ tTriggerTime;
// MNetworkEnable
EPlayOfTheGameReplayTrigger m_ eType;
// MNetworkEnable
CPlayerSlot m_ nTarget;
};KV3 Class Defaults
{
m_ tTriggerTime = null
m_ eType = "EPlayOfTheGameReplayTrigger_ Invalid"
m_ nTarget = 0
}