// MNetworkVarNames = GameTime_t m_tTriggerTime
// MNetworkVarNames = EPlayOfTheGameReplayTrigger m_eType
// MNetworkVarNames = CPlayerSlot m_nTarget
class PlayOfTheGameTrigger_t
{
    void* __vftable;
    uint8 pad_0008[40];
public:
    // MNetworkEnable
    GameTime_t m_tTriggerTime;
    // MNetworkEnable
    EPlayOfTheGameReplayTrigger m_eType;
    // MNetworkEnable
    CPlayerSlot m_nTarget;
};

KV3 Class Defaults

{
    m_tTriggerTime = null
    m_eType = "EPlayOfTheGameReplayTrigger_Invalid"
    m_nTarget = 0
}