// MNetworkVarNames = ItemDraftOption_t m_vecOptions
// MNetworkVarNames = ItemDraftRoundID_t m_nID
// MNetworkVarNames = int m_nDraftsRemaining
// MNetworkVarNames = int m_nDraftsTotal
// MNetworkVarNames = int m_nRoundsRemaining
// MNetworkVarNames = int m_nRoundsTotal
class ItemDraftRoundState_t
{
    void* __vftable;
public:
    // MNetworkEnable
    C_UtlVectorEmbeddedNetworkVar<ItemDraftOption_t> m_vecOptions;
    // MNetworkEnable
    ItemDraftRoundID_t m_nID;
    // MNetworkEnable
    int32 m_nDraftsRemaining;
    // MNetworkEnable
    int32 m_nDraftsTotal;
    // MNetworkEnable
    int32 m_nRoundsRemaining;
    // MNetworkEnable
    int32 m_nRoundsTotal;
    GameTime_t m_flCompletedTime;
};