// MNetworkVarNames = CUtlStringToken m_ ID
// MNetworkVarNames = Vector4D m_ Values
class EntityRenderAttribute_ t
{
void* _ _ vftable;
uint8 pad_ 0008[40];
public:
// MNetworkEnable
CUtlStringToken m_ ID;
// MNetworkEnable
Vector4D m_ Values;
};