// MNetworkVarNames = float32 m_ duration
// MNetworkVarNames = GameTime_ t m_ timestamp
// MNetworkVarNames = float32 m_ timescale
// MNetworkVarNames = WorldGroupId_ t m_ nWorldGroupId
class CountdownTimer
{
void* _ _ vftable;
public:
// MNetworkEnable
float32 m_ duration;
// MNetworkEnable
GameTime_ t m_ timestamp;
// MNetworkEnable
float32 m_ timescale;
// MNetworkEnable
WorldGroupId_ t m_ nWorldGroupId;
};