// MNetworkVarNames = AbilityID_t m_unComponentID
// MNetworkVarNames = int m_nRefCount
// MNetworkVarNames = bool m_bPurchased
class ConsumedComponentState_t
{
    void* __vftable;
    uint8 pad_0008[40];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CUtlStringToken m_unComponentID;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_nRefCount;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bPurchased;
};