// MNetworkExcludeByName = m_iEffectIndex
// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iFriendlyEffectIndex
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iEnemyEffectIndex
class C_TeamRelativeParticleSystem : public C_ParticleSystem
{
uint8 pad_0F50[24];
public:
CUtlSymbolLarge m_iszFriendlyEffectName;
CUtlSymbolLarge m_iszEnemyEffectName;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iFriendlyEffectIndex;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iEnemyEffectIndex;
};