// MNetworkExcludeByName = m_iEffectIndex
// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iFriendlyEffectIndex
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iEnemyEffectIndex
class C_TeamRelativeParticleSystem : public C_ParticleSystem
{
    uint8 pad_0F50[24];
public:
    CUtlSymbolLarge m_iszFriendlyEffectName;
    CUtlSymbolLarge m_iszEnemyEffectName;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iFriendlyEffectIndex;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iEnemyEffectIndex;
};