// MNetworkVarNames = float32 m_ flLightScale
// MNetworkVarNames = float32 m_ Radius
class C_ SpotlightEnd : public C_ BaseModelEntity
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ flLightScale;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ Radius;
private:
uint8 pad_ 09A8[8];
};