// MNetworkVarNames = float32 m_flLightScale
// MNetworkVarNames = float32 m_Radius
class C_SpotlightEnd : public C_BaseModelEntity
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flLightScale;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_Radius;
private:
    uint8 pad_09A8[8];
};