// MNetworkVarNames = float m_ flRadius
class C_ SoundEventSphereEntity : public C_ SoundEventEntity
{
public:
// MNetworkEnable
float32 m_ flRadius;
};// MNetworkVarNames = float m_ flRadius
class C_ SoundEventSphereEntity : public C_ SoundEventEntity
{
public:
// MNetworkEnable
float32 m_ flRadius;
};