// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = GameTime_t m_tDieTime
class C_Projectile_Stomp_Projectile : public C_CitadelProjectile
{
public:
    // MNetworkEnable
    float32 m_flWidth;
    // MNetworkEnable
    GameTime_t m_tDieTime;
private:
    uint8 pad_0AD8[560];
};