// MNetworkVarNames = float m_ flWidth
// MNetworkVarNames = GameTime_ t m_ tDieTime
class C_ Projectile_ GraveStone_ Projectile : public C_ CitadelProjectile
{
public:
// MNetworkEnable
float32 m_ flWidth;
// MNetworkEnable
GameTime_ t m_ tDieTime;
private:
uint8 pad_ 0AD8[336];
};