class C_Precipitation : public C_BaseTrigger
{
public:
    // MNotSaved = !!UNKNOWN!!
    float32 m_flDensity;
private:
    uint8 pad_0A74[12];
public:
    // MNotSaved = !!UNKNOWN!!
    float32 m_flParticleInnerDist;
    // MNotSaved = !!UNKNOWN!!
    char* m_pParticleDef;
private:
    uint8 pad_0A90[32];
public:
    // MNotSaved = !!UNKNOWN!!
    TimedEvent m_tParticlePrecipTraceTimer[1];
    // MNotSaved = !!UNKNOWN!!
    bool m_bActiveParticlePrecipEmitter[1];
    // MNotSaved = !!UNKNOWN!!
    bool m_bParticlePrecipInitialized;
    // MNotSaved = !!UNKNOWN!!
    bool m_bHasSimulatedSinceLastSceneObjectUpdate;
    // MNotSaved = !!UNKNOWN!!
    int32 m_nAvailableSheetSequencesMaxIndex;
};