class C_Precipitation : public C_BaseTrigger
{
public:
// MNotSaved = !!UNKNOWN!!
float32 m_flDensity;
private:
uint8 pad_0A74[12];
public:
// MNotSaved = !!UNKNOWN!!
float32 m_flParticleInnerDist;
// MNotSaved = !!UNKNOWN!!
char* m_pParticleDef;
private:
uint8 pad_0A90[32];
public:
// MNotSaved = !!UNKNOWN!!
TimedEvent m_tParticlePrecipTraceTimer[1];
// MNotSaved = !!UNKNOWN!!
bool m_bActiveParticlePrecipEmitter[1];
// MNotSaved = !!UNKNOWN!!
bool m_bParticlePrecipInitialized;
// MNotSaved = !!UNKNOWN!!
bool m_bHasSimulatedSinceLastSceneObjectUpdate;
// MNotSaved = !!UNKNOWN!!
int32 m_nAvailableSheetSequencesMaxIndex;
};