// MNetworkVarNames = bool m_bIgnoreInput
// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = float m_flHeight
// MNetworkVarNames = float m_flDPI
// MNetworkVarNames = float m_flInteractDistance
// MNetworkVarNames = float m_flDepthOffset
// MNetworkVarNames = uint32 m_unOwnerContext
// MNetworkVarNames = uint32 m_unHorizontalAlign
// MNetworkVarNames = uint32 m_unVerticalAlign
// MNetworkVarNames = uint32 m_unOrientation
// MNetworkVarNames = bool m_bAllowInteractionFromAllSceneWorlds
// MNetworkVarNames = string_t m_vecCSSClasses
class C_PointClientUIHUD : public C_BaseClientUIEntity
{
uint8 pad_09D0[8];
public:
// MNotSaved = !!UNKNOWN!!
bool m_bCheckCSSClasses;
private:
uint8 pad_09D9[375];
public:
// MNetworkEnable
bool m_bIgnoreInput;
// MNetworkEnable
float32 m_flWidth;
// MNetworkEnable
float32 m_flHeight;
// MNetworkEnable
float32 m_flDPI;
// MNetworkEnable
float32 m_flInteractDistance;
// MNetworkEnable
float32 m_flDepthOffset;
// MNetworkEnable
uint32 m_unOwnerContext;
// MNetworkEnable
uint32 m_unHorizontalAlign;
// MNetworkEnable
uint32 m_unVerticalAlign;
// MNetworkEnable
uint32 m_unOrientation;
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds;
// MNetworkEnable
C_NetworkUtlVectorBase<CUtlSymbolLarge> m_vecCSSClasses;
};