// MNetworkVarNames = bool m_bIgnoreInput
// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = float m_flHeight
// MNetworkVarNames = float m_flDPI
// MNetworkVarNames = float m_flInteractDistance
// MNetworkVarNames = float m_flDepthOffset
// MNetworkVarNames = uint32 m_unOwnerContext
// MNetworkVarNames = uint32 m_unHorizontalAlign
// MNetworkVarNames = uint32 m_unVerticalAlign
// MNetworkVarNames = uint32 m_unOrientation
// MNetworkVarNames = bool m_bAllowInteractionFromAllSceneWorlds
// MNetworkVarNames = string_t m_vecCSSClasses
class C_PointClientUIHUD : public C_BaseClientUIEntity
{
    uint8 pad_09D0[8];
public:
    // MNotSaved = !!UNKNOWN!!
    bool m_bCheckCSSClasses;
private:
    uint8 pad_09D9[375];
public:
    // MNetworkEnable
    bool m_bIgnoreInput;
    // MNetworkEnable
    float32 m_flWidth;
    // MNetworkEnable
    float32 m_flHeight;
    // MNetworkEnable
    float32 m_flDPI;
    // MNetworkEnable
    float32 m_flInteractDistance;
    // MNetworkEnable
    float32 m_flDepthOffset;
    // MNetworkEnable
    uint32 m_unOwnerContext;
    // MNetworkEnable
    uint32 m_unHorizontalAlign;
    // MNetworkEnable
    uint32 m_unVerticalAlign;
    // MNetworkEnable
    uint32 m_unOrientation;
    // MNetworkEnable
    bool m_bAllowInteractionFromAllSceneWorlds;
    // MNetworkEnable
    C_NetworkUtlVectorBase<CUtlSymbolLarge> m_vecCSSClasses;
};