// MNetworkVarNames = int m_nUniqueID
// MNetworkVarNames = uint32 m_unAccountID
// MNetworkVarNames = uint32 m_unTraceID
// MNetworkVarNames = Vector m_vecEndPos
// MNetworkVarNames = Vector m_vecStart
// MNetworkVarNames = Vector m_vecLeft
// MNetworkVarNames = Vector m_vecNormal
// MNetworkVarNames = CPlayerSlot m_nPlayerSlot
// MNetworkVarNames = int m_nEntity
// MNetworkVarNames = int m_nHitbox
// MNetworkVarNames = float m_flCreationTime
// MNetworkVarNames = int m_nTintID
// MNetworkVarNames = uint8 m_nVersion
// MNetworkVarNames = CUtlString m_sTextureName
// MNetworkVarNames = CUtlString m_sTextureNameDamaged
// MNetworkVarNames = CUtlString m_sSoundNameDamaged
// MNetworkVarNames = bool m_bDamaged
class C_PlayerSprayDecal : public C_BaseModelEntity
{
public:
// MNetworkEnable
int32 m_nUniqueID;
// MNetworkEnable
uint32 m_unAccountID;
// MNetworkEnable
uint32 m_unTraceID;
// MNetworkEnable
Vector m_vecEndPos;
// MNetworkEnable
Vector m_vecStart;
// MNetworkEnable
Vector m_vecLeft;
// MNetworkEnable
Vector m_vecNormal;
// MNetworkEnable
CPlayerSlot m_nPlayerSlot;
// MNetworkEnable
int32 m_nEntity;
// MNetworkEnable
int32 m_nHitbox;
// MNetworkEnable
float32 m_flCreationTime;
// MNetworkEnable
int32 m_nTintID;
// MNetworkEnable
uint8 m_nVersion;
// MNetworkEnable
CUtlString m_sTextureName;
// MNetworkEnable
CUtlString m_sTextureNameDamaged;
// MNetworkEnable
CUtlString m_sSoundNameDamaged;
// MNetworkEnable
bool m_bDamaged;
private:
uint8 pad_0A11[15];
public:
CPlayerSprayDecalRenderHelper m_SprayRenderHelper;
};