// MNetworkExcludeByName = m_flexWeight
// MNetworkExcludeByUserGroup = m_flPoseParameter
// MNetworkExcludeByName = m_animationController.m_flPlaybackRate
// MNetworkExcludeByUserGroup = overlay_vars
// MNetworkIncludeByName = m_spawnflags
// MNetworkVarNames = bool m_bAwake
class C_PhysicsProp : public C_BreakableProp
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bAwake;
};