// MNetworkExcludeByName = m_ flexWeight
// MNetworkExcludeByUserGroup = m_ flPoseParameter
// MNetworkExcludeByName = m_ animationController.m_ flPlaybackRate
// MNetworkExcludeByUserGroup = overlay_ vars
// MNetworkIncludeByName = m_ spawnflags
// MNetworkVarNames = bool m_ bAwake
class C_ PhysicsProp : public C_ BreakableProp
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_ bAwake;
};