class C_PhysPropClientside : public C_BreakableProp
{
public:
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_flTouchDelta;
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_fDeathTime;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecDamagePosition;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecDamageDirection;
    // MNotSaved = !!UNKNOWN!!
    DamageTypes_t m_nDamageType;
};