class C_ PhysPropClientside : public C_ BreakableProp
{
public:
// MNotSaved = !!UNKNOWN!!
GameTime_ t m_ flTouchDelta;
// MNotSaved = !!UNKNOWN!!
GameTime_ t m_ fDeathTime;
// MNotSaved = !!UNKNOWN!!
Vector m_ vecDamagePosition;
// MNotSaved = !!UNKNOWN!!
Vector m_ vecDamageDirection;
// MNotSaved = !!UNKNOWN!!
DamageTypes_ t m_ nDamageType;
};