// MNetworkVarNames = int m_iLane
// MNetworkVarNames = Vector m_vecElectricBeamTargetEnd
// MNetworkVarNames = ETier3State_t m_eAliveState
// MNetworkVarNames = ETier3Phase_t m_ePhase
// MNetworkVarNames = Vector m_vShrineAttackTargetPos
class C_NPC_Boss_Tier3 : public C_AI_CitadelNPC
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_iLane;
// MNetworkEnable
Vector m_vecElectricBeamTargetEnd;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
ETier3State_t m_eAliveState;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
ETier3Phase_t m_ePhase;
// MNetworkEnable
Vector m_vShrineAttackTargetPos;
};