// MNetworkVarNames = int m_iLane
// MNetworkVarNames = Vector m_vecElectricBeamTargetEnd
// MNetworkVarNames = ETier3State_t m_eAliveState
// MNetworkVarNames = ETier3Phase_t m_ePhase
// MNetworkVarNames = Vector m_vShrineAttackTargetPos
class C_NPC_Boss_Tier3 : public C_AI_CitadelNPC
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    int32 m_iLane;
    // MNetworkEnable
    Vector m_vecElectricBeamTargetEnd;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    ETier3State_t m_eAliveState;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    ETier3Phase_t m_ePhase;
    // MNetworkEnable
    Vector m_vShrineAttackTargetPos;
};