class C_LocalTempEntity : public CBaseAnimGraph
{
public:
    // MNotSaved = !!UNKNOWN!!
    int32 flags;
    // MNotSaved = !!UNKNOWN!!
    GameTime_t die;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flFrameMax;
    // MNotSaved = !!UNKNOWN!!
    float32 x;
    // MNotSaved = !!UNKNOWN!!
    float32 y;
    // MNotSaved = !!UNKNOWN!!
    float32 fadeSpeed;
    // MNotSaved = !!UNKNOWN!!
    float32 bounceFactor;
    // MNotSaved = !!UNKNOWN!!
    int32 hitSound;
    // MNotSaved = !!UNKNOWN!!
    int32 priority;
    // MNotSaved = !!UNKNOWN!!
    Vector tentOffset;
    // MNotSaved = !!UNKNOWN!!
    QAngle m_vecTempEntAngVelocity;
    // MNotSaved = !!UNKNOWN!!
    int32 tempent_renderamt;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecNormal;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flSpriteScale;
    // MNotSaved = !!UNKNOWN!!
    int32 m_nFlickerFrame;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flFrameRate;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flFrame;
    // MNotSaved = !!UNKNOWN!!
    char* m_pszImpactEffect;
    // MNotSaved = !!UNKNOWN!!
    char* m_pszParticleEffect;
    // MNotSaved = !!UNKNOWN!!
    bool m_bParticleCollision;
    // MNotSaved = !!UNKNOWN!!
    int32 m_iLastCollisionFrame;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vLastCollisionOrigin;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecTempEntVelocity;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecPrevAbsOrigin;
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecTempEntAcceleration;
};