class C_LocalTempEntity : public CBaseAnimGraph
{
public:
// MNotSaved = !!UNKNOWN!!
int32 flags;
// MNotSaved = !!UNKNOWN!!
GameTime_t die;
// MNotSaved = !!UNKNOWN!!
float32 m_flFrameMax;
// MNotSaved = !!UNKNOWN!!
float32 x;
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float32 y;
// MNotSaved = !!UNKNOWN!!
float32 fadeSpeed;
// MNotSaved = !!UNKNOWN!!
float32 bounceFactor;
// MNotSaved = !!UNKNOWN!!
int32 hitSound;
// MNotSaved = !!UNKNOWN!!
int32 priority;
// MNotSaved = !!UNKNOWN!!
Vector tentOffset;
// MNotSaved = !!UNKNOWN!!
QAngle m_vecTempEntAngVelocity;
// MNotSaved = !!UNKNOWN!!
int32 tempent_renderamt;
// MNotSaved = !!UNKNOWN!!
Vector m_vecNormal;
// MNotSaved = !!UNKNOWN!!
float32 m_flSpriteScale;
// MNotSaved = !!UNKNOWN!!
int32 m_nFlickerFrame;
// MNotSaved = !!UNKNOWN!!
float32 m_flFrameRate;
// MNotSaved = !!UNKNOWN!!
float32 m_flFrame;
// MNotSaved = !!UNKNOWN!!
char* m_pszImpactEffect;
// MNotSaved = !!UNKNOWN!!
char* m_pszParticleEffect;
// MNotSaved = !!UNKNOWN!!
bool m_bParticleCollision;
// MNotSaved = !!UNKNOWN!!
int32 m_iLastCollisionFrame;
// MNotSaved = !!UNKNOWN!!
Vector m_vLastCollisionOrigin;
// MNotSaved = !!UNKNOWN!!
Vector m_vecTempEntVelocity;
// MNotSaved = !!UNKNOWN!!
Vector m_vecPrevAbsOrigin;
// MNotSaved = !!UNKNOWN!!
Vector m_vecTempEntAcceleration;
};