// MNetworkVarNames = CHandle< C_BasePlayerPawn > m_hTouchedPlayeres
class C_ItemWeaponParts : public CBaseAnimGraph
{
    uint8 pad_0CA0[32];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> m_hTouchedPlayeres;
};