// MNetworkVarNames = CHandle< C_ BasePlayerPawn > m_ hTouchedPlayeres
class C_ ItemWeaponParts : public CBaseAnimGraph
{
uint8 pad_ 0CA0[32];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
C_ NetworkUtlVectorBase<CHandle<C_ BasePlayerPawn>> m_ hTouchedPlayeres;
};