// MNetworkVarNames = int m_nTotalPausedTicks
// MNetworkVarNames = int m_nPauseStartTick
// MNetworkVarNames = bool m_bGamePaused
class C_GameRules
{
    void* __vftable;
public:
    // MNotSaved = !!UNKNOWN!!
    CNetworkVarChainer __m_pChainEntity;
    // MNetworkEnable
    int32 m_nTotalPausedTicks;
    // MNetworkEnable
    int32 m_nPauseStartTick;
    // MNetworkEnable
    bool m_bGamePaused;
};