// MNetworkVarNames = int m_ nTotalPausedTicks
// MNetworkVarNames = int m_ nPauseStartTick
// MNetworkVarNames = bool m_ bGamePaused
class C_ GameRules
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
// MNetworkEnable
int32 m_ nTotalPausedTicks;
// MNetworkEnable
int32 m_ nPauseStartTick;
// MNetworkEnable
bool m_ bGamePaused;
};