// MNetworkVarNames = string_ t m_ EffectName
// MNetworkVarNames = bool m_ bState
class C_ FuncElectrifiedVolume : public C_ FuncBrush
{
public:
// MNotSaved = !!UNKNOWN!!
ParticleIndex_ t m_ nAmbientEffect;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CUtlSymbolLarge m_ EffectName;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_ bState;
};