// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = float32 m_flFadeInStart
// MNetworkVarNames = float32 m_flFadeInLength
// MNetworkVarNames = float32 m_flFadeOutModelStart
// MNetworkVarNames = float32 m_flFadeOutModelLength
// MNetworkVarNames = float32 m_flFadeOutStart
// MNetworkVarNames = float32 m_flFadeOutLength
// MNetworkVarNames = EntityDisolveType_t m_nDissolveType
// MNetworkVarNames = Vector m_vDissolverOrigin
// MNetworkVarNames = uint32 m_nMagnitude
class C_EntityDissolve : public C_BaseModelEntity
{
uint8 pad_09A0[8];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flStartTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeInStart;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeInLength;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeOutModelStart;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeOutModelLength;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeOutStart;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flFadeOutLength;
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flNextSparkTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
EntityDisolveType_t m_nDissolveType;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
Vector m_vDissolverOrigin;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint32 m_nMagnitude;
// MNotSaved = !!UNKNOWN!!
bool m_bCoreExplode;
// MNotSaved = !!UNKNOWN!!
bool m_bLinkedToServerEnt;
private:
uint8 pad_09DE[8];
};