// MNetworkVarNames = uint8 m_Flags
// MNetworkVarNames = uint8 m_LightStyle
// MNetworkVarNames = float32 m_Radius
// MNetworkVarNames = int32 m_Exponent
// MNetworkVarNames = float32 m_InnerAngle
// MNetworkVarNames = float32 m_OuterAngle
// MNetworkVarNames = float32 m_SpotRadius
class C_DynamicLight : public C_BaseModelEntity
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    uint8 m_Flags;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    uint8 m_LightStyle;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_Radius;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    int32 m_Exponent;
    // MNetworkEnable
    // MNetworkBitCount = 8
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 360.000000
    // MNotSaved = !!UNKNOWN!!
    float32 m_InnerAngle;
    // MNetworkEnable
    // MNetworkBitCount = 8
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 360.000000
    // MNotSaved = !!UNKNOWN!!
    float32 m_OuterAngle;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_SpotRadius;
private:
    uint8 pad_09B8[16];
};