// MNetworkVarNames = uint8 m_Flags
// MNetworkVarNames = uint8 m_LightStyle
// MNetworkVarNames = float32 m_Radius
// MNetworkVarNames = int32 m_Exponent
// MNetworkVarNames = float32 m_InnerAngle
// MNetworkVarNames = float32 m_OuterAngle
// MNetworkVarNames = float32 m_SpotRadius
class C_DynamicLight : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_Flags;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_LightStyle;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_Radius;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_Exponent;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 360.000000
// MNotSaved = !!UNKNOWN!!
float32 m_InnerAngle;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 360.000000
// MNotSaved = !!UNKNOWN!!
float32 m_OuterAngle;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_SpotRadius;
private:
uint8 pad_09B8[16];
};