// MNetworkVarNames = bool m_bEnabled
// MNetworkVarNames = float m_MaxWeight
// MNetworkVarNames = float m_FadeDuration
// MNetworkVarNames = float m_Weight
// MNetworkVarNames = char m_lookupFilename
class C_ColorCorrectionVolume : public C_BaseTrigger
{
public:
    // MNotSaved = !!UNKNOWN!!
    float32 m_LastEnterWeight;
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_LastEnterTime;
    // MNotSaved = !!UNKNOWN!!
    float32 m_LastExitWeight;
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_LastExitTime;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bEnabled;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_MaxWeight;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_FadeDuration;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_Weight;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    char m_lookupFilename[512];
private:
    uint8 pad_0C90[8];
};