// MNetworkVarNames = bool m_bEnabled
// MNetworkVarNames = float m_MaxWeight
// MNetworkVarNames = float m_FadeDuration
// MNetworkVarNames = float m_Weight
// MNetworkVarNames = char m_lookupFilename
class C_ColorCorrectionVolume : public C_BaseTrigger
{
public:
// MNotSaved = !!UNKNOWN!!
float32 m_LastEnterWeight;
// MNotSaved = !!UNKNOWN!!
GameTime_t m_LastEnterTime;
// MNotSaved = !!UNKNOWN!!
float32 m_LastExitWeight;
// MNotSaved = !!UNKNOWN!!
GameTime_t m_LastExitTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bEnabled;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_MaxWeight;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_FadeDuration;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_Weight;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
char m_lookupFilename[512];
private:
uint8 pad_0C90[8];
};